Both Samurai And Red Mage Are Fantastic Additions For FFXIV Stormblood

Final Fantasy XIV previously expansion: Heavensward was flying mounts. However, for Final Fantasy XIV the latest expansion, this continues with Stormblood as being able to fly across the map will save countless hours off any player’s play time. With the release of new expansion, Final Fantasy XIV has introduced two brand new jobs for players to try out, the Samurai and the Red Mage.

Final Fantasy XIV

The game has long been renowned for its rich story, engaging combat and encounter design. The expansion’s storyline is vastly superior to what has come before. While Heavensward improved immensely with subsequent patches, what Stormblood offers on release carries all of that momentum forward and more, in a word, it’s all the better for it. The new combat jobs are a huge plus. Both Samurai and Red Mage are fantastic additions, and already feel essential.

There are far fewer magic plot twists here, and less evil for the sake of evil, instead, complex individuals drive the story forward, sometimes with their triumphs, and sometimes with their flaws. Even side characters feel like they have their moments, and could, by themselves, be protagonists in other stories. In an attempt to buy cheap Final Fantasy XIV Gil & FFXIV Power Leveling?

It’s not just the story that makes Stormblood feel like its own game. Along with the inclusion of two new job classes, Red Mage and Samurai, Square Enix has introduced significant changes to both job progression and job abilities across the board. We have collected full news and guides for the Stormblood, with maps and screenshots to better help you out, click for source.

TESO: Morrowind Version 3.0.10 & Its Patch Notes

A new 112MB patch for The Elder Scrolls Online can be downloaded now! TESO v3.0.10 made some fixes and adjustments in the Grouping Tool and queuing, the Halls of Fabrication Trial and some gameplay-related bugs. This includes a change to how summoned pets will heal in combat.

Morrowind

Alliance War & PvP

Battlegrounds

Fixed an issue where you could receive an erroneous error message if a player declined the Ready Check while forming a Battleground group.

Combat & Gameplay

Warden

Green Balance

  • Enchanted Forest: Fixed an issue where this morph was not generating Ultimate if the ally was healed to above 50% health on the first healing tick.

Monsters

  • Monsters associated with Vvardenfell quest objectives will now respawn faster in relation to the number of player characters in the general area.

Dungeons & Group Content

Halls of Fabrication Trial

Pinnacle Factotum

  • Reverted the Pinnacle Factotum’s maximum health back to what it was before the previous patch; it will now match what was in patch v3.0.8.
  • Reverted the change to Shockwave so the stun can once again be blocked.

Hunter-Killer Fabricants

  • Reverted the change to Static Cascade so the stun can once again be blocked.

Fixes & Improvements

Combat & Gameplay

General

Permanently summoned pets, such as the Unstable Familiar or Feral Guardian, will now heal back to full health after exiting combat.

Monsters

Immobile monsters will now drop threat faster after they realize they can’t hit you.

Miscellaneous

Grouping Tool

  • Fixed an issue where you would be removed from a queue when trying to re-queue immediately after declining a Ready Check.
  • Fixed an issue that could prevent other players from being found for your group if your first replacement declined the invite.
  • Fixed an issue where you would not be put back into a queue after attempting to form a group when another player would not accept the Ready Check due to being inactive.

UI

General

Adjusted the alignment of the message for purchasable character slots so it will no longer collide with the character list on character select.