Final Fantasy XIV Is One Of The Most Fascinating Parts Of The Series

Final Fantasy XIV (FF XIV) is one of the most fascinating parts of the series and video game industry. It features paradoxes, Japanese stubbornness, brand surrender, fan loyalty, fight with updating momentum, or passes in generations of consoles. At the end of FF XIV excellent study material and excellent online RPG you play today on three systems. Additionally, its first data channel with the Heavensward subtitle pulls the quality up in an even more powerful way.

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Eight years of FF XIV at a glance

When you turn on FF XIV today and enjoy a beautiful world, it is difficult for you to feel like it was starting. Today, the PS4 is all smooth, functional, updates are nicely popping up in the background or when necessary. The interface is a bit old-fashioned but functional. You know when the novel and the author’s link will come.

When FF XIV started in September 2010 on the PC, the authors prepared everything: an early start for some players, a mass start of eight days and all participants found that they had a game that had no bugs but strange controls, broken systems, little content and many can not make it run in sufficient quality. The authors understood that they were hard hit by the likes of the players, so they chose a compromise: canceling the monthly fees, lowering the cost of the base (after two months costing 10 euros) and working on improvements. The PS3 version was blown indefinitely and tried to fix what was possible.

After a year, they found that in this state they did not have the chance to turn the title into successful waters and started working on version 2.0. And Realm Reborn was a new subtitle and a promise that Eorze’s world does not want Square-Enix to surrender, but it has to rewrite it from its foundations. Control, wandering, occupation, occupation, combat system have all gone through essential changes. 26.8.2013, three years after the start of the start, FF XIV was re-launched. In parallel to both PC and PS3, under the baton of a tough director, who performs openly to players in forums like Yoshi-P, and describes them in the blueprints of all changes and gives real promises.

In the history of history, it has become impossible: FF XIV is a fantastically playable matter. It works on both systems, servers are full of players, updates come out regularly and you still have something to play. Yoshi-P kicked the game for good, and Square-Enix could not regret the fact that after the first five years of development, he had three more money to get him into a frightened state. When the PS4 came in April 2014, which is absolutely unbalanced, everyone could congratulate. Today’s new content is added, adding more parts of the story, occupations, and zones where you can hide from the outside world.

Issuing the first Heavensward datagram, which gives players the ability to move to a higher level, to discover the snowy zone, the Ishgard metropolis, or to fight harder dungeons, is the end of a huge effort. What’s more, the quality of the content is incredibly rising – and while FF XIV 2.0 was a quality MMO, Heavensward is practically one of the best datadisks of all time. A big update for Final Fantasy players! This is quite exciting! The new content will be available within a few days, so just seize the limited time and gather enough money and necessary gears and players ahead. If you need gils in game, you can buy cheap FFXIV Gil on FFXIV4GIL.

Additionally, a specific Japanese paint that will not surrender after World War II, earthquakes or fires and tireless mocks to improve and overcome itself can be enough for this. In Western conditions, the FF XIV would have become the same with other titles like Age of Conan, Warhammer, or Lord of the Rings. In the best case, they would go into free gaming mode, in the worst they would be gone for a few years.

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Path Of Exile Is Doing More Works And Preparing

The developers of Path of Exile are constantly busy adapting and improving the current Bestiary league. At intervals of only a few days, hotfixes and patches will fix the bugs, install new features or, for example, increase the incidence of yellow & red (Legendary) beasts.

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Further improvements to the Bestiary League

In today’s blog post, the team at GGG presents the plans for the near future. The focus is currently on patch 3.2.1b, which will be released this week. The team is mainly concerned with the rewards of the rare, yellow and legendary red beasts. These do not always correspond to the correct ratio of effort and rarity. The red beasts should not become more frequent now, first the yellow ones are improved and should be more value, than only a point on the minimap one ignores.

The yellow beasts should now be more challenging and also serve as ingredients for new recipes. Among other unique talismans, Orbs of Horizons and Harbinger’s Orbs.

The team also has other improvements in the works such as an overview of which beasts belong to the recipe. So that sacrificing the Blood Altar is no longer a guessing game. These changes will come as soon as they are done.

Furthermore, the Path of Exile developers keep an eye on community feedback all the time and also watch social media channels like Reddit.

Path of Exile – Update 3.3 in progress

As a footnote it should be mentioned that part of the team is already taking care of the next big update 3.3.0 and the corresponding league. There should also be the general feedback regarding rewards in the leagues.

The original message from the Path of Exile Team can be found here. If you want more updates, please keep eyes on u4gm.com which is the most reliable online game store to offer amounts of PoE currency cheap and items online. Please don’t forget to use coupon code “ppoe” enjoy 3% discount online.

The Final Fantasy XIV Patch 4.25 Is Finally Available

After a long wait, the Final Fantasy XIV patch 4.25 is finally available. The news is different, and for this reason Square-Enix has released a press release full of information. We wish you a good reading.

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PRESS RELEASE

Today the forbidden land of Eureka Anemos emerges from the mists in FINAL FANTASY XIV with the launch of the 4.25 patch. In this new mysterious, wild and unexplored region, in which the elements are constantly changing, players will be put to the test with new elements of battle that they will have to master in order to obtain and upgrade new powerful weapons. The patch will also include the last chapter of the adventures of the extraordinary inspector Hildibrand and the seventh season of PvP “The Feast”.
Eureka Anemos is a vast and unexplored area that introduces a series of modifications to the usual gameplay:

A large-scale gaming experience: Up to 144 players can take part in a single instance. We encourage players to form teams with other adventurers to hunt terrible monsters and complete common goals.

Player Progress: Players will get Elemental EXP to reinforce their domain of elements, but they will have to be careful. Death in Eureka will cause the loss of EXP and even of levels.

Modified battle mechanics: From now on you will need more strategy to dominate a system of elements with which players will have to use “Magia Board” to alter the elemental affinity of their attack and counter that of the enemy. Players will customize the elemental attributes of their “Magia Board” and will have to study them very well depending on the goal of the adventure.

Rewards: Players will occasionally get “protean crystals” by exploring Eureka and can use them to improve Eureka equipment and weapons with the help of the famous blacksmith Gerolt.

The free trial of FINAL FANTASY XIV invites new players to join the millions of adventurers in the kingdom of Eorzea. In the free trial all players have access to available content up to level 35 (including PvP content), can create up to eight playable characters and discover the various races, classes and trades playable with no time limit. New players who want to try the free trial can register here: http://sqex.to/FFXIV_FreeTrial. FFXIV is here on Final Fantasy! Just fill your bank with enough money and get the necessary players and gears to benefit the most from FFXIV. Make sure to gather enough Final Fantasy XIV Gil to enjoy yourself in the new content.

Path Of Exile: Great MMORPG You Need Have A Try

Action and role with essence to the classic Devil. And also free! How to resist something like that? Path of Exile successfully begins its journey in the market, with an intense and dark hack & slash adventure that will keep you hours and hours in front of the PC. It’s not original, okay, but it’s addictive as the most.

Welcome to Wraeclast, exiled. Welcome to Hell. But also to the paradise of the passionate to the adventures of action and role of Diablo style. Because Path of Exile fulfills what was promised, which was no small thing, giving shape to an exciting, intense and very addictive hack & slash adventure of those that we like so much, which can not be put too many hits. Unlike. The result obtained by the Grinding Gear Games team can only be classified as admirable.

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And not only because it is a surprisingly complete work at the content level, despite its free-to-play nature, which in itself is worthy of mention. With thousands of deaths behind us, after completing Path of Exile we can only say one thing: Blessed is the time when this independent development studio decided to create a work of these characteristics. Because his passion for the genre, and especially for the first two installments of the Diablo series, has led them to give shape to a title that does not lack anything, and also, for quality, can perfectly measure yourself to the greatest of the genre. That is already an achievement.

Customized Heroes

True to the hallmarks of the genre, Path of Exile is based on a simple premise. Massarate any enemy that crosses your path while improving your combat skills and locate new battle equipment to be, little by little, the most destructive and deadly Wraeclast warrior. Nothing original, you will think. And the truth is that it is not. Not at all. But it is fair to recognize also the interesting novelties that the title brings, which has them, all related to the system of personalization of our hero.

A somewhat risky bet, it is true; but seen the final result, and even in spite of its failures, it is undeniable that it exceeds what was expected. And it is that Path of Exile is a title full of game possibilities that stands out for granting us total freedom to design the warrior of our dreams, without caring too much about the kind of fighter we chose at the start of the game. How is this possible? The culprits are the gems of power.

Precious gems of three different colors, corresponding to the attributes of strength, intelligence and dexterity, which we must link in weapons and defensive equipment to acquire new combat skills, without restrictions of any kind when using them with any kind of character. Are we a swordsman who wants to throw balls of fire right and left? No problem. If we find the right gem and link it, we can do it. Do we want our witch to be able to deliver lethal blows to enemies who come close to her position? Or that our maraduer summon undead to accompany him? Well, exactly the same.

The only thing that should worry us, once we have them in our power, is that the battle equipment that we wear has the corresponding holes, and the correct color, to set these jewels. Gems of power that as our hero, will also increase their potential by unlocking increasingly destructive and eye-catching improvements.

Certain gems will work better with one type of hero than another, since in developing their power, they will demand from us certain higher physical attributes that might not be our protagonist’s strong point. And this is where the other great novelty of Path of Exile comes into play, which in a way to many of you will remind you of the classic Final Fantasy X: your passive skills tree.

An impressive network of improvements with up to 1,350 options at our disposal, which we will access with the experience points that we will obtain when leveling or completing certain missions, and that will be the ones that mark the innate traits that will define us. Strength, dexterity, skill with the use of certain weapons, intelligence, resistance to the elements – cold, fire, electricity… ability to evade blows, regeneration of health, mana…. The options at our disposal are impressive. More taking into account the degree of freedom that is given to us to advance on this map following the path we prefer, and even rectifying certain advances with a few points of “regression” special.

Tour that will vary depending on the type of hero that we incarnate, since each of the seven available heroes will begin their journey at a specific point on this map. However, as all these improvements will be linked together, depending on our progress we can even take advantage of certain advantages dedicated to other characters. The problem? That it is inevitable not to feel that there are too many unnecessary improvements, put there more to make bulk than to improve the gaming experience, sometimes slowing down in excess the progression of our hero. Nothing serious, that’s true, but maybe it would have been better to include less of these improvements, but more useful.

The Seven Exiles

As a good action and role game that is, Path of Exile attaches great importance to the figure of the heroes that we will embody. And in this case, although the program is quite conservative, the available options are more than good. We have up to seven different warrior types with options for all tastes that range from pure classes, specialized in strength, dexterity or intelligence, that is, marauder, rangers or witches; to the hybrids, which combine at least two of these routes such as duelists, templars, shadows, and the new Scion.

Warriors that will improve their combat potential with new battle equipment, the aforementioned power gems and passive improvements, following in this case a very conservative playable scheme. Sometimes, too much. Because one of the biggest problems with which we have found is that Path of Exile is excessively repetitive at times, to present again and again the same type of objectives without large differences between them. Something very usual in the genre, it is true, but seen the work done with more recent works such as Torchlight II, maybe we expected more about the team of Grinding Gears Games.

Exterminate hundreds of enemies, explore dark dungeons to find a treasure or kill the boss, chat with certain characters… except for the battles against the final enemies, which are really a challenge and a show worth mentioning, the rest of the missions of this extensive hack & slash adventure does not surprise in excess, and that is something that can take its toll in the long run, when once the main adventure is completed you start the game at the next level of difficulty.

In this sense, we believe that the design of scenarios is too poor in the first two acts of the three that make up the adventure, with outdoor environments not very inspired as opposed to most dungeons, which in this case do distill essence Diablo for all its pores. Dark, dark, extremely bloody, of enormous proportions and with a magnificent labyrinthine design, in these environments we will enjoy intense and exciting battles against dozens of enemies that will make things really difficult, with a well-adjusted difficulty curve, although at moments of a level of enormous fierceness.

And is that despite what it may seem at first glance, this is not the typical crushing mice in which to kill the enemies without rhyme or reason. It must be done with a head, always hitting the most dangerous enemies, either because they invoke new creatures or because they cause devastating zone damage, to avoid dying in the most cruel way. Something that, at times, may involve having to travel long stretches of land if we have not opened a portal to the city in the area. With the assessment that if we take too long, the area will be automatically regenerated by modifying the distribution of your points of interest and enemies.

Details that denote the passion of this study of development for the dark adventures of action and role of yesteryear, which have borrowed most of its playable bases with much skill. However, as we say, a somewhat irregular level design and a certain shortage of enemies, who suffer from the same thing, reduce the attractiveness of the final set, which is certainly true in the third act of the adventure, absolutely spectacular. for the hardness of their confrontations and the design of the dungeons.

In Good Group

Another of the great virtues of Path of Exile is that it allows us to face the game with five other friends thanks to its cooperative side, which works very well in most combat situations. Of course, the more players there are the harder it will be to defeat the enemies, but also much more fun and spectacular because of the possibility of combining so many combat styles in the same game scenario.

In this sense, the Grinding Gear Games program gives us the opportunity to create our own list of friends to go to them whenever we need it, or access a very useful bulletin board in which we will have direct access to all the games in course at that time. We even have the option to create our own clan – after paying a small amount of real money – which is the ideal option to try the also fun competitive battles for up to six players, which will be unlocked once enough has been advanced in the adventure.

That said, in relation to the feared microtransactions, we really can not help but take our hats off the work done by the development team, which offers us a free video game that can be enjoyed from beginning to end without investing a single euro in he. What is even more admirable considering that this is an adventure that can take us about 20 hours to complete in a first game, to which we must add the presence of other characters, its multiplayer side, or the possibility of repeating missions in a higher level of difficulty.

In the latter case, it is true that the progression of skills slows down once you reach level 40 more or less, making it increasingly difficult and sometimes heavy to reach the maximum possible level, which is 100. Also the inventory management it seems a bit archaic, keeping intact the old style of “puzzles” in which we have to design ourselves to constantly match a lot of objects with very different shapes in a very small space. In this case, we are given the option to expand these options, as well as acquire various aesthetic improvements, paying money; But the truth is that this is something that could have been worked with more success.

We have also encountered certain latency errors in the connection, which can sometimes significantly hinder the party, causing even the death of our protagonist, who without wanting to or drinking it can be surrounded by enemies who were not there before. Obviously, this being a title that requires a permanent connection to the Internet, we understand that it is an error that should be corrected as soon as possible; but it is also true that these failures are somewhat sporadic – perhaps caused by times of greater influx of players – and no doubt will be solved soon, so they should not worry much.

The Darker The Better

To finish, we can only applaud the great work done by Grinding Gear Games in shaping the fantasy universe Wraeclast, which to the most veterans will undoubtedly remember the classic Diablo and its direct sequel. The reason? We are facing a title that makes dark and dark one of its hallmarks, considering us to explore a wide variety of cursed temples, dark and labyrinthine caves, desolate ancestral ruins and even extermination camps full of corpses and rivers of blood, all with a realistic style that is far from the somewhat more cartoon and colorful appearance that we have seen in recent productions.

They also highlight a truly worked effects of lights and shadows that help to form an exceptional setting, which is only somewhat tarnished by animations for the characters and enemies not too worked, and the aforementioned design of exterior levels, which is too irregular. As for the performance of the game, it works quite well on a wide variety of equipment, with a rate of images per second that usually does not drop below 60 fps or even the greater the number of enemies on the screen; except in the cooperative Path of Exile items, which in this case we have noticed some other slowdown.

If we talk about the musical accompaniment, you can not put too many hits on Path of Exile, because the soundtrack, with clear dull tones and something more epic in the final stretch of the adventure, marries perfectly with the dark and depressing tone of the world from Wraeclast. The biggest problem, at least for now, is that the game has not been translated into Spanish, so those users with few notions of the language, will lose the interesting plot background that shapes this fantasy universe. Yes, Complete the adventure can be achieved without understanding anything of the story, since the game knows how to guide us from one side to another.

Path Of Exile Features A Balanced Business Model

Since 2013, whether through a rather rich gameplay or a business model regularly praised for its balance, Path of Exile has federated a large community of players on PC. Operated successfully since 2013 on PC, Path of Exile is announced on console. The Grinding Gear Games studio hack & slash was launched last year on Xbox One, playable on specific servers.

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Path of Exile is distributed in Free to Play and claims an ethical economic model (according to the developer, who holds a traditional speech, the content of the shop is purely cosmetic and should not impact the gameplay). Click here for more PoE orbs Sales.

Presented as a competitive role-playing game, Path of Exile places the player in the shoes of an exiled adventurer on the hostile and corrupt continent of Wraeclast. With other exiles, it will develop skills and discover many magical artifacts to try to survive in a universe (graphically realistic) mixing dark fantasy and post-apocalyptic fantasy world. The game boasts visceral fighting, “full of blood and gore”.

Path of Exile immerses the player in a persistent universe articulated around multiple missions in instantiated zones, generated randomly. If the open world (serving as social areas, for trade, for finding other adventurers, etc.) can accommodate a large number of players, the instances are designed for groups of four to eight adventurers in search of challenges. Path of Exile claims a gameplay both PvE (facing hordes of monsters), PvP or GvG.

The latest expansion of Path of Exile, War For The Atlas evolves the high level content of the hack & slash, including renewing the Atlas of the Worlds approach: from now on, the Atlas (which unlocked random maps to explore) makes the subject of a war between the Elder and the Shaper, and the player will have to choose his side.

The Popular Madden Football Franchise Arrives In 2018 Edition – Madden NFL 18

The popular Madden football franchise arrives in its 2018 edition using the Frostbite graphics engine, so we can expect graphics in greater detail and lighting. In addition they have incorporated new styles of game, modes and functionalities that will make of this delivery something that you have never seen.

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As expected after the migration of his brother FIFA to the Frostbite engine, Madden NFL adopts this year a new appearance and, with it, incorporates a narrative element that seems innovative for the franchise.

It is hard to believe that at this point there are those who do not know Madden NFL, but if you are one of the few, suffice it to say that it is a football simulator … the only officially licensed and also one of the most iconic sports franchises in the world the videogames. If this is your first year in the series or you return after prolonged exile, we can tell you that it is a solid game, not only because it is the only real alternative – which is regrettable – but because it is the product of an evolutionary process which spans decades.

Because it is a saga of annual deliveries, each edition usually focuses on specific improvements. Last year we talked about the franchise, the tactical battles and, in general, aspects of mechanics. In 2018, the focus is on 3 central aspects: graphics, story mode and Madden Ultimate Team. Yes, that means that the franchise mode did not undergo very noticeable changes, but we’ll talk about that later.

As I said at the beginning, this is the year of Frostbite and just like with FIFA, that means better lighting. The volumetric effect of the light inside the stadiums gives a renewed sense of realism; give body to the sands and enhance the textures of uniforms, which you will notice more clearly in night parties, as well as in scenarios with large windows such as Arlington or Minnesota, where things take on a heavenly air. This improvement also stands out in the beginning of the meetings, as some elements of the television presentation definitely won with the transition. In contrast, gestures remain an uncomfortable subject because they do not share the degree of realism of the locomotion graphics or animations, and the props that surround the playing field still show some neglect, something that, unfortunately, spills to Longshot where they abound elements that are not grass and clearly are not the specialty of EA Tiburon.

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