It is used to craft Earth runes from rune essence or pure essence in Runescape

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The Earth altar may be found northeast of Varrock and south of the Lumber Yard. It is used to craft Earth runes from rune essence or pure essence, providing 6.5 Runecrafting experience.

As with most other runecrafting altars, it can be accessed via the Abyss. Players could also enter its ruins by using an earth talisman, an Elemental talisman, or an Omni-talisman. Players could also simply click on the ruins while wearing an earth tiara, Omni-tiara, a wicked hood imbued with any of the above, an Omni-talisman staff, or an earth talisman staff.

Currently, the fastest way to get there is to used the Wicked hood’s teleport, which could only be used 2 times, or 3 if all the Wicked robes have been purchased from the Runespan. The second fastest way is to break an earth altar teleport tablet. Both of these methods teleport the player just outside of the altar. The wicked hood can be obtained by talking to Tam McGrubor, and the teleport tablets by playing the Great Orb Project.

The maximum likely limit for crafting Earth runes in one visit is 1,012. This would be achieved by having 78 Runecrafting, giving a 4x bonus, and carrying 253 essence to craft (23 in the normal inventory along with 48 in the 5 sizes of Runecrafting pouches, along with 175 claimed from the wicked hood, whilst wearing an explorer’s ring. The maximum possible experience is 3,289 obtained doing the above while wearing Earth runecrafting gloves.

It is possible to make Mud runes, Dust runes, and Lava runes while at this altar, but at a lower success rate. This will result in less runes than normal being made. To make a combination rune, the player needs one set of elemental runes, a stack of pure essence, and 2 talismans.If the player equips a Binding necklace, the success rate will increase to 100%. It has a total of 15 uses before breaking.

A charge is used each time a combination rune is used, instead of each time the altar is entered.An earth tiara may be created at this altar by having an earth talisman and a normal tiara in your inventory. The player must use the tiara on the altar. Doing so will earn 32.5 Runecrafting experience.At the western-most point, players can see parts of the fire altar.

Using the orb of occulus, to the south one can see an infinite grass plain, to the southeast, one can see the air altar, and to the east, one can see the Fire altar.Making an earth tiara in the earth altar is a medium task in the Varrock Tasks and entering the altar is an easy task.Using earth runecrafting gloves from Fist of Guthix and crafting earth runes here is sometimes considered the best method for training Runecrafting in F2P.

The earth altar used to be larger requiring two clicks to craft earth runes (one to see the altar and another one to craft the runes) but after a system update its size was reduced requiring only one click to craft earth runes once inside the altar.The earth altar portal has a unique swirl pattern.

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Sinclair Mansion is a large mansion that plays a significant role in Runescape

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Sinclair Mansion is a large mansion that plays a significant role in the Murder Mystery quest. It can be found by a player by going directly north up the path that leads to Rellekka. Sinclair Mansion is also north of Camelot Castle.

There are 2 nearby Fairy Rings: CJR is closest to the mansion, while DJR is at the west end. Note that the forest near the first ring has more than one Level 64 Wolf in it. Sinclair Mansion is the spot of a murder which players can solve by doing the Murder Mystery quest.

Though Sinclair Mansion does not have a farming spot it does have cabbage, wheat, and potato respawns, along with a range, dairy churn, dairy cow, chickens, cows, water sources, and a barrel with unlimited amounts of free flour (use an empty pot on the barrel in the kitchen). This makes the location near ideal for up and coming cooks.

For example, by bringing baskets of tomatoes and a pot, one could cook a large quantity of pizza and meat pizzas with everything needed close at hand. Baked potatoes, buttered potatoes, and even cheese potatoes can be made entirely on location with nothing to bring other than a bucket for milking the dairy cow.

Even bringing just a bowl one could make stew until the cows respawn.The mansion also has one willow tree and a very large number of maple trees just to the west of the mansion for Woodcutting and Firemaking.As Sinclair Mansion is situated just south of Fremennik the weather in winter is cold, and some bitterly cold winds sometimes hit the mansion.

The cold wind from the north outweighs the warmer winds from the south- so even though Seers’ Village is very close, the differences in climate become apparent during winter. During Summer warm winds from Catherby gently whisper and nurture the plants, and even though Sinclair Mansion is situated so close to Fremennik Province, again the climate there is much harsher than here.

The Sinclair Mansion range and the range inside Al Kharid’s Kebab Shop (and several other buildings in Al Kharid) are the only bronze ranges in RuneScape, although Al Kharid’s Kebab Shop is accessible in F2P.’Sinclair Mansion” may be a reference to the mansion of Augusteen St. Clair from Uncle Tom’s Cabin.

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If you have done Recruitment Drive in Runescape

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The White Knights’ Castle is the centre of Falador and base of the White Knights. If you have done Recruitment Drive, you can talk to Sir Tiffy Cashien and make the castle your respawn point. According to the novel Betrayal at Falador, the castle is protected by mysterious spells, strong enough to repel the Morytanian werewolf Jerrod, though in the present-day minor demons such as imps can access it with ease, as can all human players, regardless of their godly allegiances.

The Castle and Falador itself has been a popular place for player riots, including the Pay to PK Riot in late 2007. Most of these riots have mainly been for members as free-to-play usually riots in Varrock.Silif is on the ground floor of the castle, before, during and after While Guthix Sleeps.

Idria is on the ground floor of the castle, before, during and after While Guthix Sleeps.Thaerisk Cemphier is on the ground floor of the castle, during and after While Guthix Sleeps.Akrisae is on the ground floor of the castle, during and after While Guthix Sleeps.Sir Amik Varze is on the west side of the second floor, inside by the stairs.Sir Vyvin is on the second floor. After Wanted!, he sells white equipment.

Sir Vant is on the ground floor of the castle if you have done the Unstable Foundations Tutorial.Squire is in the courtyard. Speak to him to start Knights Sword Quest.Sir Renitee is sitting on a chair/throne on the first floor.Surok Magis, after completion of While Guthix Sleeps, is located in the prison.Ambassador Spanfipple, upstairs in the south wing, near the jail cells. Visited during the Gnome Restaurant minigame.White Knight armour shop.

Sir Renitee, who sells paintings, maps, and tells your heraldr.Prayer altar. This is an altar of Saradomin, on the second floor of the castle in the east side one floor above Sir Renitee. This is the only altar in Falador and appeared in an update in 2009 or 2010. Before then, despite Falador hosting the headquarters of the White Knights who are dedicated to Saradomin, the city had no altar at all.

When in standard detail, the castle looks more white, while in HD, the castle has a some what yellowish tint to it.The castle houses five different types of White Knights, each type with a different coloured plume.An egg spawns near the staircase.On the top floor there is a herb patch, the only patch that free players still have the option to inspect with it saying “This is a specially prepared herb patch.

You think it’s probably best not to use it in case you get into trouble.” Due to a recent update, a glitch made the patch appear as only a stone ring around nothing. The dirt is missing.In the Armies of Gielinor mission “Founding Order” the lone castle in the paladin’s city (Falador) would later become White Knight’s Castle after the Bandosians are repelled.

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Players come here mainly to kill the Chaos elemental in Runescape

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The Rogues’ Castle is a fortress located in the deep Wilderness, specifically in levels 52-56. As with all of the land beyond the long fence or border, this area is only accessible to pay-to-play players. It is one of the few places that Rogues reside in (they can be fought and pickpocketed). An aggressive boss monster, the Chaos Elemental, can be found lurking around or inside the castle. The song Regal is unlocked near the castle. It is also known as “castle in the dark land” when trying to obtain the ghostly cloak.

There are four floors in the castle, the upper two being towers. Several gold ore respawns are spread throughout the inside of the castle.There are a few chests that can be thieved from.There is a Bronze sq shield respawn on the 1st floor.Two Cape merchants walk around the area.

The Chaos Elemental patrols the west and south perimeter of the Rogue’s Castle and can attack players “offscreen”, making the area quite dangerous to reach. However, there is a Teleportation obelisk in the area, which makes for a fast transport to the castle area, or a quick escape for players being hunted by the Elemental. The Elemental does not enter the actual “courtyard” of the castle; but even while inside the castle gate on the south side of the castle the elemental can attack you. Prior to the Elemental’s release the castle was actually one of the safest areas in the Wilderness.

Players come here mainly to kill the Chaos elemental. Some players come here to pickpocket rogues for the Thieving xp (although the risk of death being high makes players being sighted rare). Players also come here to rescue the Rogue (Varrock) from the castle. The castle is used as part of the Ghostly Robes and Buyers and Cellars/Lost Her Marbles miniquests. Furthermore, it is the location of a Treasure Trail Coordinates clue. Other than that, it has no quest purposes.

Just north of the Rogues’ Castle, there exists a large set of hexagonal blocks of different heights. These are along the shore and are only found in two locations in the game, the other being near the Lighthouse. The meaning of these blocks is unknown. (Most likely they are purely aesthetic and are there to add to the atmosphere as they closely resemble the basalt formations of the Giant’s Causeway in Northern Ireland which were formed through volcanic activity around 40 million years ago).

When the Wilderness was updated, people were getting stuck in the jail, so a portal was placed to allow them to get out.When the wilderness got updated, the Spirit Realm version of the castle became extremely glitched. When you enter you get a white screen, you won’t be able to use the ring to get out, as it will just teleport you back to the spirit realm, and if you try to go upstairs, you will notice that the entire first floor is missing, and there is no way to escape other than teleporting or logging out.

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You should make sure you are wearing something defensive in Runescape

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The creatures that inhabit these caverns are strong and aggressive, and won’t hesitate to protect their home from interloping fishers and miners. Their attacks are boot trembling, and you should make sure you are wearing something defensive if you are going around here.

Another consequence of Ice Mountain’s melting peaks has been discovered deep within the Dwarven Mine. Running ice water has eroded away some rocks and opened up access to an ancient cavern rich in ores and minerals. Despite having been sealed off for hundreds of years, the caverns are teeming with life – including the rocks themselves!

At the northern end of The Dwarven Mine is a rope climb down into the caverns. The rope leads down into the safety of Farli’s base camp, him being the dwarf who discovered the caverns. Farli may not be the Drunken Dwarf, but he’s a contender for the crown, so hasn’t yet made much of his discovery, leaving the way open for intrepid explorers.

There are entrances to the Dwarven Mine at the foot of Ice Mountain and in north-east Falador. Alternatively in Falador, you can use the Mining Guild entrance, or teleport to the guild with a necklace of skills. The mine cart system also provides a convenient transport link to and from Keldagrim, if you wanted to take your newly mined ores to the Blast Furnace.

The Living Rock caverns are filled with living rocks. Over the centuries, trapped in their own little ecosystem, the rocks themselves have somehow developed sentience and even a rudimentary tribal society. They may not be particularly evolved as a species, but don’t mistake that for a lack of intelligence. They’re smart enough to know that stones break bones and will defend their subterranean home against any outsiders.

The caverns are also home to other rocks – the type that aren’t alive – that are rich in ores and minerals, more so than any known mining sites on the surface. These concentrated mineral deposits – 8 coal and 4 gold – can be continuously mined by experienced miners, and sometimes yield two ores at the same time, though they do occasionally collapse for a short time. To mine concentrated coal, 77 mining is required, and to mine concentrated gold, 80 mining is required.

Finally, the many pools of ice water now found in the cavern have become a home to two newly discovered species of fish – the cavefish and the rocktail. Both should prove useful to adventurers as they offer both good healing and can boost certain combat skills. A fishing rod and some bait are necessary to catch cavefish, while rocktails require a new type of bait – living minerals, mined from defeated living rock creatures! In order to fish cavefish you must have a fishing level of 85, and to fish rocktails you must have a fishing level of 90.

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Port Sarim is one of the friendliest places in Gielinor in Runescape

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If towns were defined by the characters living within them, Port Sarim would be serving a life in jail, living by its wits, or would have died long ago from a cutlass deep in its chest. It is home to only the most unsavory types: pirates, muggers and more, looking for their next pint and a place to spend the night.

You might be surprised, then, to learn that Port Sarim is one of the friendliest places in Gielinor. The majority of the city’s trade is made through its famous docks, with the residents more than willing to accept any new travellers and adventurers with open arms. It’s also the perfect place to make friends with your first pirate, or negotiate passage to other areas.

A huge range of other locales are accessible from Port Sarim, such as the jungle island of Karamja, pacifist Entrana or the Guthixian Void Knight Outpost. Travelling doesn’t come for free, though, so make sure you have plenty of funds reserved to pay for your trip.

Port Sarim lies directly south of Falador, the Asgarnian capital, and slightly west of Draynor Village.Further east, beyond Draynor Village, is the peaceful town of Lumbridge, where young adventurers cut their teeth before wandering out into a more dangerous world.Past Rimmington to the west, across the seas, is the island of Karamja, home of the decidedly more piratical Brimhaven.

From the docks, adventurers can sail to Karamja, Entrana or the Void Knight Outpost. Thanks to charter ships, adventurers may find themselves in all manner of ports around RuneScape if they have the funds to buy a ticket.If you own an overgrown cat and wish to train it up to a wily cat, or already own a wily cat in need of some exercise, then the Rat Pit is the place for you.The magic shop in Port Sarim stocks a nice supply of runes, as well as eye of newts.

Just south-west of the town, and immediately west of the prison, is a church where you can pray to recharge your prayer points.There is a farming patch in the north-east of the town where farmers may grow a spirit tree, while north of the town is a solitary yew tree, waiting to be felled by a competent lumberjack.

If you’re running short of bolts for your crossbow, there are a couple of spawn points in the houses west of the Rusty Anchor.Members who have completed the Rat Catchers quest and wish to train their overgrown cat to become a wily cat will need to talk to Felkrash in the Rat Pit. She can also rename cats.Though there is no bank in Port Sarim, the nearest ones are in Draynor and Falador.

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Some items and coins spawn throughout the maze in Runescape

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The Lava Maze is a maze in Wilderness, in the mid-40s level. In the entrance and partway through the maze, there are spiderwebs that must be cut with a slash weapon or a knife.It was previously possible for players to be trapped inside the maze if they did not have a slash weapon to cut spider webs, but having the toolbelt with a knife will always allow you to cut through webs, even without a slash weapon or knife in your inventory. If a player has the Muddy key, they are allowed to open the muddy chest in the centre of the maze and retrieve treasure.

Some items and coins spawn throughout the maze. A gold necklace and steel platebody spawn at the centre near the Muddy chest. A Muddy key is required to open the chest, which contains a fair amount of treasure. The treasure consists of a mithril bar, a mithril dagger, 2 law runes, 2 death runes, some chaos runes, an uncut ruby and, bizarrely enough, an anchovy pizza!

There is also a single Fishing spot where players can catch lava eels.Outside the maze to the north are two runite ore rocks. To the west is a metal fenced area containing more lesser demons and one of the entrances to the Lava Maze Dungeon. This entrance is the one players use to reach the King Black Dragon Lair. To the south is the Hobgoblin Mine.

Three Wilderness Obelisks provide a fairly fast way to reach the maze:The obelisk in level 44 wilderness is the closest.The one in level 35 wilderness is only a bit further from the maze entrance.The one in level 27 wilderness is the furthest but is still practical. Players who run a bit west from the obelisk to the entrance will pass the Hobgoblin Mine and avoid the green dragons.

Players can also teleport to the Lava Maze by way of a lava titan’s special ability or a Superior locator.Players can also ride a canoe to the Wilderness canoe landing, arriving near the level 35 wilderness obelisk.The wilderness is a dangerous location with player killers. The maze itself is a single-combat zone, and the monsters other than the demons are little threat to mid-level players.

A penguin spy from Penguin Hide and Seek occasionally appears in the maze. At these times, the maze can often be run in relative safety on World 60, the unofficial Penguin Hide and Seek world. However, it is also possible at times to spy a penguin from the outside edge, assuming the penguin wanders close enough.As of Feb. 12, 2012 there is a glitch that causes players to seem to stand underneath the maze at certain points. This has yet to be fixed.

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Help adventurers out on their quests in Runescape

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One of the dankest areas in the whole of Gielinor, Lumbridge Swamp is home to all manner of pests, parasites and insects that want to buzz about and feast on juicy warriors who have accidentally stumbled upon it.

An enormous mass of unkempt land, Lumbridge Swamp is still home to a variety of characters that can help adventurers out on their quests. Keep in mind, though, that they don’t particularly want to live there. Anybody that lives in Lumbridge Swamp needs a good reason to do so…

The entire southern and south-westerly area of Lumbridge is swampland. Walking south, west or east through the swamp will bring you to the sea that cuts short the southern end of Misthalin. To get to Lumbridge, you can either walk around the wall that marks the northern edge of the swamp, or head north from the mining site in the south-east of the swamp to follow a path into Lumbridge graveyard.

North-west of the swamp is Draynor Village, which lies along the border with Asgarnia, though it remains a town of Misthalin. If you travel west along the coast from the swamp you will reach the long bridge that connects the Wizards’ Tower to the mainland.

Despite it being one of the dankest places in Gielinor, Lumbridge Swamp still offers plenty of adventure for travellers of all types. To the east and south-west are mines, for instance, which can issue treasure and challenges when players least expect it. The mine in the south-west has higher level ores to mine, and presents more of a challenge.

The entrance to the Lumbridge Swamp Dungeon is deep inside the swamp, and is watched over by a canny salesman, who will exploit the naivety of unprepared explorers and try to sell them candles to navigate their way through the dark. The observant runecrafter will also be able to find the Water Altar within the mess of swamp plants in the area.

Father Urhney, an old hermit priest, lives in the west of the swamp, and can offer useful information when times are tough, despite his crabby nature. North of Father Urhney’s home is a camp of trackers in pursuit of their next adventure.

The empty shack in the swamp is not so empty: searching the shack may provide members with several useful gardening tools.Swamp tar spawns in various spots around the swamp.If you’ve lost the zombie head from the Hallowe’en event, you can dig up a new one in the swamp where the zombies were. See the Holiday Items Guide for more details.

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Players may find it a good place to train in Runescape

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Moss Giant Island is a small island just off the northwest corner of Karamja. Level 10 Agility is required to swing on the tree-hung rope to access this island. There are 5 Moss giants on the island, all level 42 and mostly aggressive. There are a few safespots as well, allowing for Ranged and Magic. Unlike other Moss giant spawns, this place is relatively vacant.

Two slices of cake respawn on the island. Each slice of cake restores 40 life points. It respawns approximately every 54 seconds and may prove to be a decent source of food for low levelled players.

As the island is usually empty, players may find it a good place to train. The giants are aggressive unless the player has a combat level of 85 and above or on the island for an extended period of time, and there are some spots to stand where more than one will attack you without having to move making it a good place to train attack or slayer. However, some players find that the numerous trees growing on the island can slow them down.

Many players like to use a multicannon on slayer tasks. A good place to put your cannon is in the clearing on the south of the island, then sit to the west of it. Then the cannon will rotate and shoot two of the moss giants, while another will spawn on top of your cannon that you can attack yourself.

As a side note, if you stand near the west side on high detail you will get a glimpse of an island. There are two willow trees on it. This is probably the peninsula with the Necromancer’s Tower. Also, if you stand on the south-west part of the island with your mini-map pointing west, you can see two boats in the water. This island is also a possible place to go to for a Treasure Trail clue.

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Below is a sewer dungeon teeming with danger and infected in Runescape

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Wandering the sewers are powerful enemies, such as moss giants that go all the way up to level 42. Only enter if you think you’re ready!Varrock is one of the most important cities in the whole of Gielinor, with bustling traffic passing through on a daily basis. But, for all the hustle and bustle of the affluent surface, below is a sewer dungeon teeming with danger and infected with only the most vile creatures.

The Varrock Sewers are located beneath the bustling city of Varrock. When looking to access them, you’ll need to look for an open manhole cover.The deeper you venture into Varrock Sewers, the greater and more difficult the challenge becomes. The sewers are defined by their claustrophobic corridors, with the greatest dangers located in the room where moss giants lurk, looking to slaughter anything that crosses their path.

Members can access a connecting pipe in the moss giant room that takes them through to Edgeville Dungeon. This room also contains a spawn point for red spiders’ eggs, which are ingredients in Herblore potions.Members will find the monsters in Varrock Sewers useful as some drop items such as herbs (zombies) and seeds for your Farming skill (moss giants).

There is a red spider’s egg respawn in the far section of the sewers.Monsters such as zombies and skeletons are weak against the ‘Crumble Undead’ spell.Use your Agility to your advantage if you are going to/from Edgeville Dungeon.In the area with zombies, you can climb up into a small room containing bears if you are looking for some.Players with level 65 dungeoneering will be able to find a mysterious entrance in Varrock Sewers.

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